Details

Creative Simulations


Creative Simulations

George Mallen and the Early Computer Arts Society
Springer Series on Cultural Computing

von: Catherine Mason

149,79 €

Verlag: Springer
Format: PDF
Veröffentl.: 08.06.2024
ISBN/EAN: 9783031506208
Sprache: englisch

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Beschreibungen

<p>This book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through their members and exhibitions to the mid-1970s. The Society’s co-founder is Dr George Mallen, a pioneer of cybernetic systems and cultural applications of computing.&nbsp; </p><p><i>Creative Simulations</i> contains new research including Mallen’s early work with cybernetician Gordon Pask, whose concepts of interdisciplinarity were influential on the ground-breaking <i>Ecogame</i> (1970). Led by Mallen, <i>Ecogame</i> was a collaborative Computer Arts Society project, an early embodiment of computer technology into art and the first multi-media interactive gaming system in the UK. Pask’s influence in Mallen’s subsequent role at the Royal College of Art where he instigated the first computerlab facilities for artists, is examined.&nbsp;A recently discovered lecture given by Mallen is transcribed, along with reproduction of historic texts by Stephen Willats and John Lansdown (two of his colleagues), which add context to this history of interdisciplinary artistic innovation in the digital realm.</p><p> </p><p>Illustrations include art works, ephemera, exhibition posters and installations, preparatory&nbsp;drawings, computing equipment and associated flow charts and diagrams, many appearing here in print for the first time.</p><p></p>
<p>Foreword.- Preface.- Introduction.-&nbsp;A Major Step Forward: the Computer Arts Society and&nbsp;<i>Event One.-&nbsp;</i>From Cybernetics to&nbsp;<i>Ecogame</i>: Computing in a Cultural Context – an Interview with George Mallen.-&nbsp;The Name of the Game is…?&nbsp; A Personal View of the Computer Arts Society’s Project.- The Object is the Process: Computer Art Exhibitions of the 1970's in London and Edinburgh.- An Interview on Art, Cybernetics and Social Intervention.-&nbsp;Design as an Interesting Phenomenon:George Mallen and the Royal College of Art.-&nbsp;General Principles of the<i>&nbsp;Ecogame</i>&nbsp;Model.- On George Mallen, Poetry and the Future.</p><p><br></p>
<p>This book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through their members and exhibitions to the mid-1970s. The Society’s co-founder is Dr George Mallen, a pioneer of cybernetic systems and cultural applications of computing.&nbsp; </p>

<p><i>Creative Simulations</i> contains new research including Mallen’s early work with cybernetician Gordon Pask, whose concepts of interdisciplinarity were influential on the ground-breaking <i>Ecogame</i> (1970). Led by Mallen, <i>Ecogame</i> was a collaborative Computer Arts Society project, an early embodiment of computer technology into art and the first multi-media interactive gaming system in the UK. Pask’s influence in Mallen’s subsequent role at the Royal College of Art where he instigated the first computer lab facilities for artists, is examined.&nbsp;A recently discovered lecture given by Mallen is transcribed, along with reproduction of historic texts by Stephen Willats and John Lansdown (two of his colleagues), which add context to this history of interdisciplinary artistic innovation in the digital realm.</p>

<p>Illustrations include art works, ephemera, exhibition posters and installations, preparatory&nbsp;drawings, computing equipment and associated flow charts and diagrams, many appearing here in print for the first time.</p><br><p></p>
Presents new research on the origins of digital and generative art Provides the history of the Computer Arts Society from the pioneering period of computer art 1969 - 1975 Learn about Ecogame (1970), the first computer-driven multi-media interactive gaming system in the UK

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